Your guild may have members from different alliances in different states, as well as different parts of the world. GUILD MARKERS, NUMBER OF PLAYERS & REFERENCE GAME TIME The more active and present you are, if the R5 of the guild bases season rewards on contribution points, you’ll be right up there to those that are less active, inactive or only focused on rotating tiles. You lose up to -70% damage when travelling further than 150km, maybe landing 1 or 2 hits because you couldn’t move.ĮDEN FEAT CONTRIBUTION it’s important to make as many meetups to take over capture points as this scoring goes toward your guild scoring in the Eden Feat breakdown, and in turn, your guild contribution points. You’ll most likely miss-out on the action if you only start building a telepad when you finish, when the rest of your guild teleport straight after and start hitting. The worst is when you build a 2×2 area to get the message you cannot teleport over as it’s within the city range.īUILD TELEPADS TO THE NEXT LOCATION / BACKUP WHEN YOU MOVE it’s always good practice to have a backup telepad area to serve as a getaway from enemy attacks if they get too close, but also advanced preparation to take another checkpoint. Bases cannot teleport within that area so before you make that 5,10,15 minute travel time to build your telepad in advance, do it outside of the white area. #ONE STEP FROM EDEN GUIDE HOW TO#Read my How to Increase Demolition Power for more details on this.īUILD TELEPADS OUTSIDE OF THE CITY AREA when capturing a neutral checkpoint for the first time, mostly towns and cities, there’s a visible white line surrounding the checkpoint. Judge this by the rate thhe durability is declining, but by default you want to use all fighters. Only if your guild is killing it quickly, then you can switch to vehicles as landing more hits is more beneficial then more damage but less hits. Frontload your APC attacks with fighters as the default durability you reduce is 736 for fighters which is far more than shooters and vehicles. By default, you’ll want to use all fighters in a formation which deal the highest demolition, and then shooters and finally vehicles. USE FIGHTERS > SHOOTERS > VEHICLES Especially for stronger checkpoints like the World Centre, Cities level 5 or Town Level 5, these have far more durability to capture. Even for more casual players who want a care-free, fun Eden season, below covers the basics to ensure everyone are on the same page. BEST PRACTICESīelow is a detailed list oof best practices great for players who want to empower their knowledge on approaching citys, and also R5 / R4s who want to better mobilise their members for efficient coverage around the Eden map. There’s a lot more guild management and specialty skills come into play here, particularly for guilds aiming to be the top where you may want to take multiple checkpoints per day. These rewards are based on hitting occupation value targets which means, you’re not directly against other guilds… but are against them in taking control of these.Įach checkpoint type are different, with various levels of each type (level 1, 3, 5) that require more APC power to capture successfully. Your guild should capture as many checkpoints and as high occupation value to earn season rewards. Unlike Doomsday Conquest seasons where you score points by defeating other alliances in duels, vying for the #1 spot by winning as many as possible, Eden: Dissidia or Conflict are scored by the occupation value of checkpoints you capture such as: gate, bridge, town, city and the world centre. How to Earn Hero Super Tickets Fast WHY CAPTURE CHECKPOINTS?
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |